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Vordis

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A member registered Jun 23, 2017

Recent community posts

Copied from my review:

Interesting little demo, starts up instantly and the binary is only 4MB, really lightweight!

Some things I noticed:

  • You can't hold down buttons to move
  • The movement itself actually feels nice and smooth
  • The game page (and the game itself) doesn't show the shortcut to access inventory, which is currently E
  • No indication on what block I'm currently holding
  • The ruins required to research blocks (by breaking them) are a bit hard to find

Also, it's a bit strange that you can get resources from any block visible on screen, but I guess it's just a design choice.

Well, in summary, it's a nice demo, but still early to say anything about it as a full game :)

wine

use wine

You wouln't believe what caused it :)
It is Riva Tuner Statistics Server, an OSD for viewing FPS, GPU and CPU load, temperatures etc...
Setting "Application detection level" to "None" fixes this crash!

Ah, wait, there is, but it crashes too (even on stable)...

There's no "Enter exact figure" button in stable windows release :)

It is a Unreal Engine 4

However this doesn't happen if I run beta version .jar file with Java 8 installed on my system

Error log - https://transfer.sh/7Zm1E/hs_e...

In the beta version on Windows x64 I get crash if I press "Enter exact figure" button

Thanks for such a interesting game!
I have a question - can you add possibility for your game to utilize all available CPU cores? I know multi-threading is hard, but it would boost speed even better!